Hello
There!
Hi! I’m Harry Vallance, a Gameplay and Tools Programmer with a master's in Computer Games Programming and a First-Class Honours bachelor's degree in the same field. I’m passionate about game development and constantly learning, with experience in both gameplay programming and tools creation, such as a narrative design tool for a horror game project.
On this site, you'll find information about the projects that I have had the pleasure of working on as well as the tools and skills I use to complete these projects.
Thank you for visiting!
Engine Used:
Language Used:
Role:
Purpose: Project
Collaboration Type: Solo
CLICK TO LEARN MORE
Engine Used: Unity
Language Used: C#
Role: Tools Programmer
Purpose: University Project
Collaboration Type: Solo
CLICK TO LEARN MORE
Engine Used: Unity
Language Used: C#
Role: Programmer
Purpose: University Project
Collaboration Type: Group
CLICK TO LEARN MORE
Engine Used: Unity
Language Used: C#
Role: Gameplay Programmer
Purpose: University Project
Collaboration Type: Group
CLICK TO LEARN MORE
Engine Used: Unity
Language Used: C#
Role: Developer
Purpose: University Project
Collaboration Type: Solo
CLICK TO LEARN MORE
Engine Used: Unity
Language Used: C#
Role: Developer
Purpose: University and Individual Project
Collaboration Type: Group
CLICK TO LEARN MORE
Engine Used: WPF
Language Used: C#
Role: Tool Programmer
Purpose: University Project
Collaboration Type: Solo
CLICK TO LEARN MORE
Language Used: Python
Role: Programmer
Purpose: Personal Project
Collaboration Type: Solo
CLICK TO LEARN MORE